Contact

Valuation of video game giant Zynga after its acquisitions


, ,
Integral service around a transaction
BY : Diego GutiérrezApril Wed, 2019

The video game industry has been growing steadily in recent years, with the number of regular or situational gamers of 66% among young people over 12 years old now surpassed, and with the growing uptake of eSports, it is expected that this will continue to grow.

Zynga is one of the four largest international online gaming companies, with more than 1700 employees and a very strong growth in recent years, having acquired more than 32 companies since its inception in 2007.

Acquisitions más relevantes

In view of the sector in which Zynga operates, the company's acquisitions are key to the timely delivery of successful games.The majority of the more than 32 acquisitions made have been from companies with established games, which are acquired to help their growth and improve monetisation through synergies..

It is important to look at this particular feature, because in an industry where growth is often based on series of games, and it is so difficult to find a game that is able to run for years, acquiring established games is one of the few ways to grow through risk-reducing investments, even if not all of them work out well.

Zynga's most significant acquisitions have been as follows

In December 2018, Zynga acquired Small Giants Games by $700 millionThe acquisition was motivated by the titles "Empires & Puzzles", "Alliance Wars" and Atlantis.

In May 2018, the acquired company was Gram Games for a total amount of $300 millionThe company has nine titles at the date of the acquisition, including "1010" and "Merge Dragons". In this case, unlike the previous acquisition, the objective was to consolidate the user base in Europe.

In November 2017 the acquisition was of a line of games from the company. Peak GamesThe acquisition was of the "Card Game Studio" line of card games; a fast-growing series of online card games in Northern Europe and Turkey with online tournaments and multiplayer games.

Finally, to be mentioned is the acquisition of OMGPOP amounting to $200 million in July 2012. In this case, the acquisition was an absolute failure, it was made after the game "Draw Something" achieved success, however the company since the acquisition started to fall sharply, causing notable losses during 2012 and being closed down a year later in 2013.

The latter acquisition resulted in a large stock market decline and a large loss for the fiscal year due to the loss of goodwill and operating losses.

Revenue Model

Although the company has almost all its games in "Free to play" mode, the company's profitability is largely based on the purchase of tokens or virtual currency in the different games, a model with a fairly recurrent income among games with large numbers of active users.

The cost generated from the sale of these coins is very low, although they can be associated with the generation of items, levels or tests within the games to encourage the purchase of more coins, which means that the EBITDA generated is very high.

However, a steadily growing source of revenue is advertisements. These come in three very different types:

  • Banners: These are ads that appear in the same tab as the game but outside the game, i.e. they are a type of satellite ad. These are the least effective, due to their location and therefore are the ones that charge the least per view, however, due to the total number of views they are the ones that generate the most revenue.
  • Video spots: These are the type of advertisements that appear before and/or after entering the game and "invade" your screen. In this case they are the ones that generate the most revenue per visit.
  • "In game placement! These are camouflaged in-game advertisements, in which either by means of missions or visible in-game logos, different brands can be seen without the advertising being "aggressive", and can be considered part of the game itself.

Financial analysis

As mentioned above, it can be seen how the company is able to generate a good EBITDA, taking into account the large marketing expenses (more than one third of total expenses).

It's also interesting to note how in 2018 Zynga has decided to borrowing to undertake new acquisitionswith which to try to exceed ingame sales revenue and increase user base.

Valuation of video game giant Zynga after its acquisitions

Conclusion

Zynga does not have recurring revenues outside of ingame sales revenues, which in turn depend on the user base that changes from game to game, so acquisitions within the industry are an imperative for its development, however, it is important to note a very relevant fact that is not previously recorded, and that is the risk.

Because the company has this need for acquisitions not only to grow, but also to be able to maintain the current infrastructure.The risk available to the company is quite high, causing the stock market to heavily punish the company's shares at the slightest negative volatility in earnings, as trends in this industry tend to be long-term and difficult to remedy.

The M&A Professionals

Meet our services

CONTACT US

MEET
OUR
METODOLOGY

Do you want to be up to date?

SUSCRIBE OUR NEWSLETTER

Our diferentiation

Market Research Technology
Our team of market analysis specialists is continuously analyzing the investments of the most active markets in the industry in order to unceasingly contribute ideas of the current market situation and identify the most relevant trends for senior management. We integrate the most relevant sources of information which allows us to discover the most interesting companies for venture capital and similarly helps us to identify the investors with the highest probability of involvement in an M&A process to ensure the success of our sell-side operations.

The reports and deductions of our advisors provide a broad view of the sector, both geographically and from the complementary or adjacent markets perspective.
Technology Data Analytics
for M&A
Advanced data anlytics is a weapon". Intelfin is an artificial intelligence tool we use for investing and creating value in SMEs through competitive analytics and the enterprise environment.

IntelFin consists of a cognitive system, which, through the application of advanced analytical technologies, facilitates the automation of investment and financing decisions in the field of non-listed companies and especially SMEs in high-growth sectors.

The information related to these companies is characterized by their lack of transparency and heterogeneity; thus, it is necessary to develop an advanced analysis which is as much predictive as prescriptive and is developed in a natural language custom, suitable to obtain greater clarity and knowledge of the investment scope.

The IntelFin system focuses especially on analyzing the variables that define and influence the competitive environment of a sector and the positioning of a company, analyzing their influence on future value creation. Therefore, IntelFin supports strategic decision-making to senior management by resolving questions such as:

¿What are my competitors' priorities, strategies and expansion plans? Who's my competition? Which competitor is most likely to grow at a higher rate?
Which areas of activity/business models will receive the most investment? Which sectors are most attractive to investors?
Which companies are going to experience the most growth in the near future? Which companies are most likely to receive investment or be acquired?
Training Methodology
We have developed training programs in an innovative set-up which guarantees our teams the acquisition of technical competences both in the field of corporate finance and in the field of psychology, that is much needed when it comes to negotiation processes.

We have a culture of continuous improvement of our processes, closely related to the use of information systems that allow the enhancement of internal communication between our teams, as well as external communication with our customers. Hence, we extend best practices identified internally in an efficient and rapid manner among our members.

Are you one of those who prefer to be well informed when making decisions?

M&A NEWS
INDUSTRIAL REPORTS
crossmenu